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Computing

Key attributes of our computer scientists

  • The ability to collaborate, communicate and express yourself effectively by choosing the right media and applications from a range of information, communication technology.
  • Confidence and creativity to adapt technology and explore ideas.
  • Curiosity to ask questions and the perseverance to want to know more about the online world.
  • The ability to make connections and links between learning in maths, science and design technology with Computing.
  • Resilience to be able to see the challenge of overcoming errors, bugs and mistakes as important and exciting steps to learning and discovery.
  • Systematic thinking to break instructions, processes and systems down into small steps
  • Adaptability and confidence to transfer and applying existing skills and knowledge to new situations and technologies

Intent

Computing isn’t a subject based on just about memorising facts and vocabulary words, it's about solving complex problems, being able to collaborate with others and learn from mistakes. At St Bridget's we aim to ensure that children are exposed to a broad, balanced Computing curriculum which is adapted to suit the needs of all children in our school. We strive to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. We ensure that children are provided with safe opportunities in Computing to motivate, inspire and raise standards across the curriculum. We also ain to ensure children can build on their understanding, as each new concept and skill is taught with opportunities for children to revisit skills and knowledge as they progress through school. We aim for our children to be equipped with the digital skills needed to prepare them for a future in an ever-changing world.  

At St Bridget’s we believe safety is paramount. We promote and model a balanced digital life, recognising that amongst the many positives that technology has to offer, risks exist and children need to be taught to manage their digital lives properly. We strive to model and educate our children to use technology creatively, positively, responsibly and safely. For further info see the E-safety page.

Implementation

At St.Bridget’s, Computing is taught through half-termly units where the children have access to a wide range of hardware beginning with iPads in KS1 and working up to Chromebooks and Laptops in KS2. The Computing Curriculum is carefully mapped out to ensure that pupils acquire knowledge, vocabulary and skills in a well-thought out and progressive manner.

At St Bridget’s we use the Knowsley City Learning Sites scheme to support our delivery of the Computing curriculum including E-Safety.

The Computing curriculum is divided into three areas:

Digital Literacy – Underlines the knowledge and skills relating to online safety and technology in society.

Computer Science – Underlines the knowledge and skills relating to computational thinking, coding, algorithms and networks.

Information Technology – Underlines the knowledge and skills relating to digital communication, creating multimedia content and data representation/handling.

Pupils will also develop their essential Computing skills throughout the curriculum ensuring that pupils have the core basic skills to use multiple devices, this is designed to promote independence.  

Computing National Curriculum

Computing Long Term Plan

Impact

In addition, it is the intended impact that the children:

  • are inspired by the Computing curriculum and want to learn more.
  • show progression in their skills, knowledge and understanding through their work.
  • can discuss their learning and remember what they have learnt.
  • can identify key vocabulary and what these words mean.

Curriculum Links

As well as teaching computing lessons weekly, there are also lots of opportunities to link computing skills and knowledge in other areas.

These areas include but are not limited to:

Cross curricular research in all subjects

History and Geography - using a range of maps to see change over time. Virtually travelling the world and exploring historical sites eg inside a pyramid in Egypt.

Art and DT - exploring graphics and creating images digitally. The use of digital camera/iPad cameras and stop animation. 

Maths - Use of calculators, excel, and logical problem solving

English - Spell checkers, word processing creating books.

Music - Use of garage band to create a music festival

Useful Websites

Scratch

Safety net

Code Monster

 

Dance Mat Typing

Code Academy

Computing book links

booksfortopics_20220917201739048

Computing

ict

Key attributes of our computer scientists

  • The ability to collaborate, communicate and express yourself effectively by choosing the right media and applications from a range of information, communication technology.
  • Confidence and creativity to adapt technology and explore ideas.
  • Curiosity to ask questions and the perseverance to want to know more about the online world.
  • The ability to make connections and links between learning in maths, science and design technology with Computing.
  • Resilience to be able to see the challenge of overcoming errors, bugs and mistakes as important and exciting steps to learning and discovery.
  • Systematic thinking to break instructions, processes and systems down into small steps
  • Adaptability and confidence to transfer and applying existing skills and knowledge to new situations and technologies

Intent

Computing isn’t a subject based on just about memorising facts and vocabulary words, it's about solving complex problems, being able to collaborate with others and learn from mistakes. At St Bridget's we aim to ensure that children are exposed to a broad, balanced Computing curriculum which is adapted to suit the needs of all children in our school. We strive to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. We ensure that children are provided with safe opportunities in Computing to motivate, inspire and raise standards across the curriculum. We also ain to ensure children can build on their understanding, as each new concept and skill is taught with opportunities for children to revisit skills and knowledge as they progress through school. We aim for our children to be equipped with the digital skills needed to prepare them for a future in an ever-changing world.  

At St Bridget’s we believe safety is paramount. We promote and model a balanced digital life, recognising that amongst the many positives that technology has to offer, risks exist and children need to be taught to manage their digital lives properly. We strive to model and educate our children to use technology creatively, positively, responsibly and safely. For further info see the E-safety page.

Implementation

At St.Bridget’s, Computing is taught through half-termly units where the children have access to a wide range of hardware beginning with iPads in KS1 and working up to Chromebooks and Laptops in KS2. The Computing Curriculum is carefully mapped out to ensure that pupils acquire knowledge, vocabulary and skills in a well-thought out and progressive manner.

At St Bridget’s we use the Knowsley City Learning Sites scheme to support our delivery of the Computing curriculum including E-Safety.

The Computing curriculum is divided into three areas:

Digital Literacy – Underlines the knowledge and skills relating to online safety and technology in society.

Computer Science – Underlines the knowledge and skills relating to computational thinking, coding, algorithms and networks.

Information Technology – Underlines the knowledge and skills relating to digital communication, creating multimedia content and data representation/handling.

Pupils will also develop their essential Computing skills throughout the curriculum ensuring that pupils have the core basic skills to use multiple devices, this is designed to promote independence.  

Computing National Curriculum

Computing Long Term Plan

Impact

The intended impact of the Computing curriculum is that the majority of each year group has made progress.

In addition, it is the intended impact that the children:

  • are inspired by the Computing curriculum and want to learn more.
  • show progression in their skills, knowledge and understanding through their work.
  • can discuss their learning and remember what they have learnt.
  • can identify key vocabulary and what these words mean.

Curriculum Links

As well as teaching computing lessons weekly, there are also lots of opportunities to link computing skills and knowledge in other areas.

These areas include but are not limited to:

Cross curricular research in all subjects

History and Geography - using a range of maps to see change over time. Virtually travelling the world and exploring historical sites eg inside a pyramid in Egypt.

Art and DT - exploring graphics and creating images digitally. The use of digital camera/iPad cameras and stop animation. 

Maths - Use of calculators, excel, and logical problem solving

English - Spell checkers, word processing creating books.

Music - Use of garage band to create a music festival

Useful Websites

Scratch

Safety net

Code Monster

 

Dance Mat Typing

Code Academy

Computing book links

booksfortopics_20220917201739048

Computing

ict

Key attributes of our computer scientists

  • The ability to collaborate, communicate and express yourself effectively by choosing the right media and applications from a range of information, communication technology.
  • Confidence and creativity to adapt technology and explore ideas.
  • Curiosity to ask questions and the perseverance to want to know more about the online world.
  • The ability to make connections and links between learning in maths, science and design technology with Computing.
  • Resilience to be able to see the challenge of overcoming errors, bugs and mistakes as important and exciting steps to learning and discovery.
  • Systematic thinking to break instructions, processes and systems down into small steps
  • Adaptability and confidence to transfer and applying existing skills and knowledge to new situations and technologies

Intent

Computing isn’t a subject based on just about memorising facts and vocabulary words, it's about solving complex problems, being able to collaborate with others and learn from mistakes. At St Bridget's we aim to ensure that children are exposed to a broad, balanced Computing curriculum which is adapted to suit the needs of all children in our school. We strive to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. We ensure that children are provided with safe opportunities in Computing to motivate, inspire and raise standards across the curriculum. We also ain to ensure children can build on their understanding, as each new concept and skill is taught with opportunities for children to revisit skills and knowledge as they progress through school. We aim for our children to be equipped with the digital skills needed to prepare them for a future in an ever-changing world.  

At St Bridget’s we believe safety is paramount. We promote and model a balanced digital life, recognising that amongst the many positives that technology has to offer, risks exist and children need to be taught to manage their digital lives properly. We strive to model and educate our children to use technology creatively, positively, responsibly and safely. For further info see the E-safety page.

Implementation

At St.Bridget’s, Computing is taught through half-termly units where the children have access to a wide range of hardware beginning with iPads in KS1 and working up to Chromebooks and Laptops in KS2. The Computing Curriculum is carefully mapped out to ensure that pupils acquire knowledge, vocabulary and skills in a well-thought out and progressive manner.

At St Bridget’s we use the Knowsley City Learning Sites scheme to support our delivery of the Computing curriculum including E-Safety.

The Computing curriculum is divided into three areas:

Digital Literacy – Underlines the knowledge and skills relating to online safety and technology in society.

Computer Science – Underlines the knowledge and skills relating to computational thinking, coding, algorithms and networks.

Information Technology – Underlines the knowledge and skills relating to digital communication, creating multimedia content and data representation/handling.

Pupils will also develop their essential Computing skills throughout the curriculum ensuring that pupils have the core basic skills to use multiple devices, this is designed to promote independence.  

Computing National Curriculum

Computing Long Term Plan

Impact

The intended impact of the Computing curriculum is that the majority of each year group has made progress.

In addition, it is the intended impact that the children:

  • are inspired by the Computing curriculum and want to learn more.
  • show progression in their skills, knowledge and understanding through their work.
  • can discuss their learning and remember what they have learnt.
  • can identify key vocabulary and what these words mean.

Curriculum Links

As well as teaching computing lessons weekly, there are also lots of opportunities to link computing skills and knowledge in other areas.

These areas include but are not limited to:

Cross curricular research in all subjects

History and Geography - using a range of maps to see change over time. Virtually travelling the world and exploring historical sites eg inside a pyramid in Egypt.

Art and DT - exploring graphics and creating images digitally. The use of digital camera/iPad cameras and stop animation. 

Maths - Use of calculators, excel, and logical problem solving

English - Spell checkers, word processing creating books.

Music - Use of garage band to create a music festival

Useful Websites

Scratch

Safety net

Code Monster

 

Dance Mat Typing

Code Academy

Computing book links

booksfortopics_20220917201739048

Computing

ict

Key attributes of our computer scientists

  • The ability to collaborate, communicate and express yourself effectively by choosing the right media and applications from a range of information, communication technology.
  • Confidence and creativity to adapt technology and explore ideas.
  • Curiosity to ask questions and the perseverance to want to know more about the online world.
  • The ability to make connections and links between learning in maths, science and design technology with Computing.
  • Resilience to be able to see the challenge of overcoming errors, bugs and mistakes as important and exciting steps to learning and discovery.
  • Systematic thinking to break instructions, processes and systems down into small steps
  • Adaptability and confidence to transfer and applying existing skills and knowledge to new situations and technologies

Intent

Computing isn’t a subject based on just about memorising facts and vocabulary words, it's about solving complex problems, being able to collaborate with others and learn from mistakes. At St Bridget's we aim to ensure that children are exposed to a broad, balanced Computing curriculum which is adapted to suit the needs of all children in our school. We strive to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. We ensure that children are provided with safe opportunities in Computing to motivate, inspire and raise standards across the curriculum. We also ain to ensure children can build on their understanding, as each new concept and skill is taught with opportunities for children to revisit skills and knowledge as they progress through school. We aim for our children to be equipped with the digital skills needed to prepare them for a future in an ever-changing world.  

At St Bridget’s we believe safety is paramount. We promote and model a balanced digital life, recognising that amongst the many positives that technology has to offer, risks exist and children need to be taught to manage their digital lives properly. We strive to model and educate our children to use technology creatively, positively, responsibly and safely. For further info see the E-safety page.

Implementation

At St.Bridget’s, Computing is taught through half-termly units where the children have access to a wide range of hardware beginning with iPads in KS1 and working up to Chromebooks and Laptops in KS2. The Computing Curriculum is carefully mapped out to ensure that pupils acquire knowledge, vocabulary and skills in a well-thought out and progressive manner.

At St Bridget’s we use the Knowsley City Learning Sites scheme to support our delivery of the Computing curriculum including E-Safety.

The Computing curriculum is divided into three areas:

Digital Literacy – Underlines the knowledge and skills relating to online safety and technology in society.

Computer Science – Underlines the knowledge and skills relating to computational thinking, coding, algorithms and networks.

Information Technology – Underlines the knowledge and skills relating to digital communication, creating multimedia content and data representation/handling.

Pupils will also develop their essential Computing skills throughout the curriculum ensuring that pupils have the core basic skills to use multiple devices, this is designed to promote independence.  

Computing National Curriculum

Computing Long Term Plan

Impact

The intended impact of the Computing curriculum is that the majority of each year group has made progress.

In addition, it is the intended impact that the children:

  • are inspired by the Computing curriculum and want to learn more.
  • show progression in their skills, knowledge and understanding through their work.
  • can discuss their learning and remember what they have learnt.
  • can identify key vocabulary and what these words mean.

Curriculum Links

As well as teaching computing lessons weekly, there are also lots of opportunities to link computing skills and knowledge in other areas.

These areas include but are not limited to:

Cross curricular research in all subjects

History and Geography - using a range of maps to see change over time. Virtually travelling the world and exploring historical sites eg inside a pyramid in Egypt.

Art and DT - exploring graphics and creating images digitally. The use of digital camera/iPad cameras and stop animation. 

Maths - Use of calculators, excel, and logical problem solving

English - Spell checkers, word processing creating books.

Music - Use of garage band to create a music festival

Useful Websites

Scratch

Safety net

Code Monster

 

Dance Mat Typing

Code Academy

Computing book links

booksfortopics_20220917201739048
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